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Rubyshark
![HighresScreenshot00012.png](https://static.wixstatic.com/media/805718_147276b1b3af4434a03367dd285b7d61~mv2.png/v1/fill/w_876,h_345,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/HighresScreenshot00012.png)
RubyShark (RubyShark Games, ETA 2021)
Inspired by the likes of Titanfall 2 and DOOM (2016), Rubyshark is a Near Future Sci-Fi First-Person Shooter designed with acrobatic fluidity and close-quarters combat in mind with a focus on a singleplayer campaign.
Level Design: Stage-1,"Water Wall"
As the first level in the game, there is a greater focus on designing both the systems of the in-game tutorials as well as organic delivery and practice of the related game mechanics the game is focused on. My duties are ground-up development, from documented layout and technical design to iterating upon blockouts according to feedback from playtesters and my leads.
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